Failures and breakthroughs – exposed, reflected, considered

gaming can save the world

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Take-aways:

  • 3 billion hours/week playing online games (21 billion to save the world).
  • In games we become best versions of ourselves.
  • World of Warcraft (second biggest wiki worldwide; 5 million people playt it every month) is an ideal game world simulating reality.
  • WoW-players have collectively spent 5.93 million years solving virtual world problems.
  • Unlimited satisfaction from feeling of being on verge of epic-win makes us spend much time playing.
  • A youth in a game-culture country spends on average 10.000 hours gaming by 21.
  • >500 million gamers spend >1hour a day playing games.
  • games give us: urgent optimism + social fabric + blissful productivity + epic-winning = super-empowered hopeful individuals.
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Written by Hayk

September 16, 2011 at 6:44 am

Posted in society, technology

Tagged with , ,

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